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Cosmo3D node for volumizer
Manfred Weiler (mdweiler@immd9.informatik.uni-erlangen.de)
I tried to include one of the voglDemos into a Cosmo3D node. In principle it worked. I could add this special "Volumizer" node to a Cosmo scenegraph. But there was one minor drawback. Within an Optimizer application no volume could be seen until I substituted all of the voAppearanceActions::bindTextur calls in voglDraw.cxx with voAppearanceActions::loadTextur. Of course this leads to poorer performance with large volumes. Anyone out there with similar experiances? Or did anyone get such project work correctly? Any idea how to make bindTextur calls work?
Manfred.
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