****** This is the old format 1.4. ******

The following is the format of fig output (fig 1.4).

(1) The very first line is a comment line containing the name and version:
	#FIG 1.4

    The character # at the first column of a line indicates that the line
    is a comment line which will be ignored.

(2) The first non-comment line consists of two numbers :

	int	fig_resolution		(pixels/inch)
	int	coordinate_system	(1 : origin is at the lower left corner
					 2 : Upper left)

    Fig_resolution is the resolution fig is using for the current file.
    It may not be the same as screen resolution (which can be higher or
    lower).  I assume that a pixel is square, therefore this number
    represents drawing resolution in both direction.  I've experimented
    with fig automatically changing this number according to the resolution
    of the monitor it is running on (The screen resolution, width and height
    in pixels, not pixel/inch, can be done by doing a ioctl on the /dev/fb).
    I've found that for monitors with higher resolution but same size
    (19" diagonal), I preferred using the pixels for other things than
    having fig occupying most of the screen.  Thus I opted for a fixed
    pixel-per-inch number which make fig window smaller on higher resolution
    monitor (than the standard sun monitor).  This however may change in
    the future version.

(3) The rest of the file contains various objects.  An object can be one
    of six classes (or types).

	  i)	Arc.
	 ii)	Ellipse which is a generalization of circle.
	iii)	Polyline which includes polygon and box.
	 iv)	Spline which includes closed/open control/interpolated spline.
	  v)	Text.
	 vi)	Compound object which is composed of one or more objects.

    In the following elaboration on object formats, every value of fig
    output are separated by blank characters or new line ('\n').  The
    value of the not-used parameters will be -1.

    A number of values are described as unused or not applicable to some
    object even though they are defined for those objects.  These value
    will (hopefully) be used in the future version of fig.  The intention
    of their uses are the following.

	Value			Usage
	-----			-----
	area_fill	The stipple pattern (which will be align) for
			filling object internals.  For example, an filled
			arc will look like a piece of pie.

	pen		This will be a structure defining the shape of
			pen used in drawing objects.  It also includes
			the the stipple pattern for line filling.
			The default pen is a circular pen with black
			filling.

	thickness	Every pen has the thickness of one.
			Thickness scales the size of a pen. 

	depth		This value adds a half dimension to fig.
			It is useful when we have overlapping filled
			objects and we want one to obliterate another.
			An object can have only one depth (including
			compound object).  An object that is in less
			depth can obscure the one with greater depth
			if they overlap.
	
	line_style	Only polyline (including polygon and box) can
			be rendered with dashed line.  However the
			objects created when the dash-line mode was on
			will be recorded as such.  Currently the filter
			f2ps (1) is able to render the desired line style
			effect on hard copy.  Three line styles are defined.

				0 : SOLID_LINE
				1 : DASH_LINE
				2 : DOTTED_LINE

	style_val	For dash style, it is the length of a dash.
			For dotted line it indicates the approximated
			gap of consecutive dots. 

    (3.1) ARC

    First line :
	type	name			(brief description)
	----	----			-------------------
	int	object_code		(always 5)
	int	sub_type		(always	1)
	int	line_style		(See the end of this section)
	int	line_thickness		(pixels, not used)
	int	color			(not used)
	int	depth			(not used)
	int	pen			(not used)
	int	area_fill		(not used)
	float	style_val		(pixels, not used)
	int	direction		(0 : clockwise, 1 : counterclockwise)
	int	forward_arrow		(0: no forward arrow, 1: on)
	int	backward_arrow		(0: no forward arrow, 1: on)
	float	center_x, center_y	(center of the arc)
	int	x1, y1			(pixels, the 1st point the user entered)
	int	x2, y2			(pixels, the 2nd point)
	int	x3, y3			(pixels, the last point)

    Forward arrow line (Optional; absent if forward_arrow is 0) :
	type	name			(brief description)
	----	----			-------------------
	int	arrow_type		(not used)
	int	arrow_style		(not used)
	int	arrow_thickness		(not used)
	int	arrow_width		(pixels)
	int	arrow_height		(pixels)

    Backward arrow line (Optional; absent if backward_arrow is 0) :
	type	name			(brief description)
	----	----			-------------------
	int	arrow_type		(not used)
	int	arrow_style		(not used)
	int	arrow_thickness		(not used)
	int	arrow_width		(pixels)
	int	arrow_height		(pixels)

    (3.2) COMPOUND

    A line with object code 6 signifies the start of a compound.
    There are four more numbers on this line which indicate the
    upper right corner and the lower left corner of the bounding
    box of this compound.  A line with object code -6 signifies
    the end of the compound.  Compound may be nested.

    First line :
	type	name			(brief description)
	----	----			-------------------
	int	object_code		(always 6)
	int	upperright_corner_x	(pixels)
	int	upperright_corner_y	(pixels)
	int	lowerleft_corner_x	(pixels)
	int	lowerleft_corner_y	(pixels)

    Subsequent lines :
	objects
	.
	.

    Last line :
	-6

    (3.3) ELLIPSE

    First line :
	type	name			(brief description)
	----	----			-------------------
	int	object_code		(always 1)
	int	sub_type		(1 : ellipse defined by radiuses
					 2 : ellipse defined by diameters
					 3 : circle defined by radius
					 4 : circle defined by diameter)
	int	line_style		(See the end of this section)
	int	thickness		(pixels, not used)
	int	color			(not used)
	int	depth			(not used)
	int	pen			(not used)
	int	area_fill		(not used)
	float	style_val		(pixels, not used)
	int	direction		(always 1)
	float	angle			(radian, the angle of the x-axis)
	int	center_x, center_y	(pixels)
	int	radius_x, radius_y	(pixels)
	int	start_x, start_y	(pixels; the 1st point entered)
	int	end_x, end_y		(pixels; the last point entered)

    (3.4) POLYLINE

    First line :
	type	name			(brief description)
	----	----			-------------------
	int	object_code		(always 1)
	int	sub_type		(1 : polyline, 2 : box, 3 : polygon)
	int	line_style		(See the end of this section)
	int	thickness		(pixels, not used)
	int	color			(not used)
	int	depth			(not used)
	int	pen			(not used)
	int	area_fill		(not used)
	float	style_val		(pixels)
	int	forward_arrow		(0: off, 1: on)
	int	backward_arrow		(0: off, 1: on)

    Forward arrow line : same as ARC object

    Backward arrow line : same as ARC object

    Points line :
	type	name			(brief description)
	----	----			-------------------
	int	x1, y1			(pixels)
	int	x2, y2			(pixels)
	  .
	  .
	int	xn, yn			(this will be the same as the 1st
					point for polygon and box)
	int	x, y			(always 9999, 9999; marks the end of
					point for polygon and box)

    (3.5) SPLINE

    First line :
	type	name			(brief description)
	----	----			-------------------
	int	object_code		(always 1)
	int	sub_type		(1 : open spline
					 2 : closed spline
					 3 : open interpolated spline
					 4 : closed interpolated spline)
	int	line_style		(See the end of this section)
	int	thickness		(pixels, not used)
	int	color			(not used)
	int	depth			(not used)
	int	pen			(not used)
	int	area_fill		(not used)
	float	style_val		(pixels, not used)
	int	forward_arrow		(0: off, 1: on)
	int	backward_arrow		(0: off, 1: on)

    Forward arrow line : same as ARC object

    Backward arrow line : same as ARC object

    Points line : same as POLYLINE object

    Control points line (absent if sub_type is 1 or 2) :
	Control points of interpolated spline.  There are two control
	points for each knots.  A section i, of the spline is drawn
	using Bezier cubic with the following four points:
		(x ,y ), (rx ,ry ), (lx	  , ly   ), (x   , y   ).
		  i  i	    i	i      i+1    i+1     i+1   i+1
	For closed interpolated spline the last pair of control points,
	(lxn,lyn) and (rxn,ryn) (which can be ignored), are the same as
	(lx1,ly1) and (rx1,ry1) respectively.

	type	name			(brief description)
	----	----			-------------------
	float	lx1, ly1		(pixels)
	float	rx1, ry1		(pixels)
	float	lx2, ly2		(pixels)
	float	rx2, ry2		(pixels)
	  .
	  .
	float	lxn, lyn		(pixels)
	float	rxn, ryn		(pixels)

    (3.6) TEXT
	type	name			(brief description)
	----	----			-------------------
	int	object 			(always 4)
	int	sub_type		(0 : Left justified
					 1 : Center justified
					 2 : Right justified)
	int	font 			(not used)
	int	font_size 		(not used)
	int	pen			(not used)
	int	color			(not used)
	int	depth			(not used)
	int	angle			(radian, not used, the angle of the
					the base line of the string)
	int	font_style		(not used)
	int	height			(pixels)
	int	length			(pixels)
	int	x, y			(pixels, coordinate of the origin
					 of the string.  If sub_type = 0, it is
					 the lower left corner of the string.
					 If sub_type = 1, it is the lower
					 center.  Otherwise it is the lower
					 right corner of the string.)
	char	string[]		(ascii characters; starts after a blank
					character following the last number and
					ends before the character '\1'.  This
					character is not part of the string.
					Note that the string may contain '\n'.)
