VAX Fpaint installation, build procedure, and suggested definitions ------------------------------------------------------------------- To restore the Fpaint tape, create and set default to an empty directory and follow the restore procedure below: $ alloc $1$mua0: $ request/reply "Mount FPaint tape on drive 0" $ mount/for/den=1600 $1$mua0: FPaint Tape $ backup/rewind/interchange tape:fpaint.bak- /select=[skunk_works.fpaint...] [...] $ dismount tape $ dealloc $1$mua0: At this point, the FPaint files have been restored from tape into some directory, say Dua0:[FPaint_System]. If, for some reason, the FPaint system need be rebuilt from the sources, type @Build_VAX_Fpaint_System. Assuming the FPaint directory name is Dua0:[FPaint_System], the following symbols and logicals need be defined for each user accessing Fpaint ( possibly through system or group tables, otherwise in each login.com ). Define Fpaint_Directory Dua0:[Fpaint_System.MakScr.VAX],- Dua0:[Fpaint_System.BldScr.VAX],- Dua0:[Fpaint_System.Library.VAX] Dua0:[Fpaint_System.Doc] Fpaint :== @Fpaint_Directory:_Fpaint.com BldScr :== run Fpaint_Directory:BldScr.exe To execute Fpaint, the following command is typed: Fpaint [/nosource]. e.g. Fpaint Screen Fpaint Scr1/nos To execute BldScr independently of the FPaint command file, the following is typed: BldScr The user will be prompted for the screen file name. The application must be linked with Fpaint_Directory:FPaint.olb/lib or Fpaint_Directory:SMG_FPaint.olb/lib. Programmer documentation is located in [.doc]. FP_Editor.doc - Using the screen editor and subprogram generator. Screen.doc - Accessing the screen packages from an application. Lib.doc - Description of useful routines in Fpaint.olb. VXYY_Release.notes - FPaint changes since version X.YY.