## NAME

           scroll, scrl, wscrl - scroll a curses window

## SYNOPSIS

           #include <curses.h>

           int scroll(WINDOW *win);
           int scrl(int n);
           int wscrl(WINDOW *win, int n);

## DESCRIPTION

           The  scroll  routine scrolls the window up one line.  This
           involves moving the lines in the  window  data  structure.
           As  an optimization, if the scrolling region of the window
           is the entire screen, the physical screen may be  scrolled
           at the same time.

           For  positive  n,  the  scrl and wscrl routines scroll the
           window up n lines (line i+n becomes i);  otherwise  scroll
           the  window  down n lines.  This involves moving the lines
           in the window character image structure.  The current cur-
           sor position is not changed.

           For these functions to work, scrolling must be enabled via
           scrollok.

## RETURN VALUE

           These routines return ERR upon failure, and OK (SVr4  only
           specifies "an integer value other than ERR") upon success-
           ful completion.

## NOTES

           Note that scrl and scroll may be macros.

           The SVr4 documentation says that the optimization of phys-
           ically  scrolling  immediately if the scroll region is the
           entire screen "is"  performed,  not  "may  be"  performed.
           This  implementation  deliberately does not guarantee that
           this will occur, in order to leave open the possibility of
           smarter  optimization  of  multiple  scroll actions on the
           next update.

           Neither the SVr4 nor the XSI documentation specify whether
           the current attribute or current color-pair of blanks gen-
           erated by the  scroll  function  is  zeroed.   Under  this
           implementation it is.

## PORTABILITY

           The  XSI  Curses  standard,  Issue 4 describes these func-
           tions.

## SEE ALSO

           curses(3x), curs_outopts(3x)