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Re: interpolation
Chikai Ohazama (chikai@talula.engr.sgi.com)
If you're on an Octane or an Onyx2, where 3D textures are used, samples are calculated using trilinear interpolation. When 2D textures are used, obviously bilinear interpolation is used.
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On Thu, 5 Aug 1999, Clara Chan wrote:
> Hi, I have a quick question.
This archive was generated by hypermail 2.0b2 on Mon Nov 01 1999 - 14:21:40 PST |
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