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Re: Perspective distortion on IMPACTs
JB West (jbwest@slomo.bothell.lgc.com)
Anyone know if there's any way to fix the lack of perspective correction on 3D textures on MAX IMPACT/MXI/MXE class hardware ? Performance is quite OK on this hardware, but the distortion is extremely bad.
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST) doesn't seem to affect it.
-- JB West | jbwest@lgc.com | downsized .sig
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