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Re: texture quandery.
JB West (jbwest@slomo.bothell.lgc.com)
On Aug 5, 11:37am, Fred Dech wrote: > Subject: texture quandery. > hi. > > my dev platform is IR w/4 RMs. displaying large volumes. > application is Performer-based, using a heavily modified version of > Volumizer Performer node from the Performer example program. > > symptoms: > 1. 512x512data at 128 (1 brick) or less slices, great performance (~20 fps). > 2. with over 128 slices (>1 brick) performance goes south, big-time > (~0.15 fps) > 3. remove small texture(s) from GUI portion of application and great > performance returns to multiple brick volume (512x512ushort) over > 128 slices. > 4. i uninstalled patch3696, just to check. no change. > > conclusions: > 1. i'm sc**wed! :o :^) > 2. the texture(s) in my GUI are killing Volumizer performance when more > than one brick is required to hold the voxel data. but why?
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-- JB West | jbwest@lgc.com | downsized .sig
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