|
MPR on opengl-NT
shalini (shaliniv@iname.com)
Hi, I would like to have an arbitrarily oriented cut-plane across a stack of 2D slices ie the equivalent of polygonizeMPR. However, since volumizer for NT will not be available for sometime, what is the most optimal way of achieving this right now assuming that I have enough texture memory to store all my 2D slices sampled in all the 3 major axes? Thanks for any pointers Shalini
This archive was generated by hypermail 2.0b2 on Mon Nov 01 1999 - 14:11:14 PST |
|
made by Digital Vintage with nginx-s3-gateway and some magic digitalvintage.ru t.me/digitalvintage_ru instagram.com/digitalvintage.ru |