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Questions concerning Volumizer design.
Manfred Weiler (mdweiler@immd9.informatik.uni-erlangen.de)
In the Volumizer API different geometric primitives are supported. But for poligonalization all the higher level primitives are tesselated into tetrahedrons. This leads to a significant overhead for such primitives like hexahedrons which could be directly slices more efficient than the five tetrahedrons the tesselation produces. This applies especially to the standard case where s single volume should be rendered with a TetraSet covering exactly the bounding box of the volume. When will there be direct support to (some of) the vout-primitives in the future or why is this not planed. For the standard case it is perhaps a good idea to make it possible that a volume can be polygonizes without a TetraSet (NULL-Pointer).
On the other hand for most cases I see no need to create a (sometimes huge and
Manfred.
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