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Re: Lookup tables for unstructured meshes
Chikai Ohazama (chikai@talula)
If I'm guessing correctly, you're defining the the unstructured mesh with a bunch of tetras with explicit colors for each vertex. voLookupTable adjusts the lookup for textures, therefore it will not affect the colors that you have assigned to each vertex. One thing that I would possibly recommend, is to map your colors into a texture and assign texture coordinates to each vertex and keep the color white. Then the changes with voLookupTable should affect your volume. The only thing that I'm not sure of is how the interpolation will work out (it'll be dependent in how you setup the texture). I would also recommend using a luminance texture and using a RGBA lookup, rather than a RGBA volume.
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On Tue, 18 May 1999, Manfred Weiler wrote:
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