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problem with alpha blending in MPR2
Riccardo Grassi - Gandolfo Luca (dritto@michelle.bio.dist.unige.it)
Hello, We have seen the voglMPR2 example and we tried to disable the blending to obtaine a cross between three perpendicular planes from slides of a 3D Volume, but with the blending activate, we aren't able to see the intersections between slides because these are semitransparent. Without Alpha Blending the images on the planes results to be rendered with many artifacts such as black lines parallel to the best set of sampling planes.(We work on a O2 that don't support texture3D and we must replicate our bricks (with volumeMakeTransposed)). How can we solve this problem ?
Thanks
Luca Gandolfo
Riccardo Grassi
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