Sorry for the thin documentation - but have Quake sooner is better than waiting
months for a better readme...

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This version of Quake II is compiled under IRIX 6.4, but is compiled to work
with IRIX 6.2 and above.  It has been tested and it works under IRIX 6.4 and
IRIX 6.5, but I don't know about anything else.  It has been tested on the
following systems (and worked): Indy, Indigo2, O2, Impact, Octane, Onyx2.
Feedback of working configs to add to this list are welcome.

Note - Quake II uses N32 libraries (which may not be installed - esp. on IRIX
6.2).
	compiler_eoe.sw32.lib
	dmedia_eoe.sw32.lib
	eoe.sw32.gfx		[only needed for GL version]

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Get the Quake II CD and copy files to the Quake2 directory (where this readme
is):

	cp /CDROM/install/data/baseq2/pak0.pak baseq2
	cp -r /CDROM/install/data/baseq2/players baseq2
	cp -r /CDROM/install/data/baseq2/video baseq2

If you get the error message:

Error: Couldn't load pics/colormap.pcx

Then it can't find the pak0.pak file - check the case of the files, directory
name, etc.

Then run it just like any other version of Quake 2...  You can select video
sizes, type of rendering (OpenGL or Software (the default)), etc. from the
program.

	./quake2

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The full screen mode now does the right thing!  Once full screen mode is chosen
you can choose what video format you want (probably the same resolution as the
video mode).  You can even test video modes from this menu to make sure the
monitor supports the mode.  This only works under IRIX 6.3 and higher.

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NOTE - if you have a system that is slow for texturing (Indigo2
pre-Impact, Indy, Impact or Octane with no texture memory, etc.) then Quake II
will be slow.  Everything is textured in Quake, so just use the software
rendering mode on these systems.

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To have Quake II grab the mouse (not let it out of the window) set the
_windowed_mouse variable.  This seems to be needed for fullscreen mode to work
correctly (esp. when using freelook).

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To get around some different libraries on different versions of IRIX, use the
included RUN script.  This uses some included libraries in case your system
doesn't have them.

	./RUN

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To use addons:

In the ctf directory should be:
	gamemips.so
	pak0.pak
  ./quake2 +set game ctf +map q2ctf1

In the xatrix directory should be:
	gamemips.so
	pak0.pak

  ./quake2 +set game xatrix
