/*
 * (c) Copyright 1993, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 */
/*
 *  planet.c
 *  This program shows how to composite modeling transformations
 *  to draw translated and rotated models.
 *  Interaction:  pressing the left, right, up, and down 
 *  arrow keys alters the rotation of the planet around the sun.
 */
#include <GL/gl.h>
#include <GL/glu.h>
#include "aux.h"

static int year = 0, day = 0;

void dayAdd (void)
{
    day = (day + 10) % 360;
}

void daySubtract (void)
{
    day = (day - 10) % 360;
}

void yearAdd (void)
{
    year = (year + 5) % 360;
}

void yearSubtract (void)
{
    year = (year - 5) % 360;
}

void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT);

    glColor3f (1.0, 1.0, 1.0);
    glPushMatrix();
/*	draw sun	*/
    auxWireSphere(1.0);
/*	draw smaller planet	*/
    glRotatef ((GLfloat) year, 0.0, 1.0, 0.0);
    glTranslatef (2.0, 0.0, 0.0);
    glRotatef ((GLfloat) day, 0.0, 1.0, 0.0);
    auxWireSphere(0.2);
    glPopMatrix();
    glFlush();
}

void myinit (void) {
    glShadeModel (GL_FLAT);
}

void myReshape(int w, int h)
{
    glViewport(0, 0, w, h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glTranslatef (0.0, 0.0, -5.0);
}

/*  Main Loop
 *  Open window with initial window size, title bar, 
 *  RGBA display mode, and handle input events.
 */
int main(int argc, char** argv)
{
    auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
    auxInitPosition (0, 0, 500, 500);
    auxInitWindow (argv[0]);
    myinit ();
    auxKeyFunc (AUX_LEFT, yearSubtract);
    auxKeyFunc (AUX_RIGHT, yearAdd);
    auxKeyFunc (AUX_UP, dayAdd);
    auxKeyFunc (AUX_DOWN, daySubtract);
    auxReshapeFunc (myReshape);
    auxMainLoop(display);
}








