Hello and welcome. My name is Keith Barker.
And in a previous skill, we went through the steps of connecting our NSX routed
environment
with our Tier 0 and Tier 1 gateways and connecting those to an external network
segment.
And as part of that, we threw in a default route just for some basic
connectivity.
However, in a production environment, we're going to need a lot more than just
a default route going
outbound. We need to have the external network to know how to reach our
internal networks.
And we may want to advertise some of those detailed networks to the outside
world.
Now, regarding routing between our internal NSX routed environment and the WEBVTT X-TIMESTAMP-MAP=LOCAL:00:00:00.000,MPEGTS:900000
Now, regarding routing between our internal NSX routed environment and the
external networks
and external world, we have a few options. One is we could go ahead and create
static routes
everywhere. For any network that needs to be reached, we could on the external
and also on the NSX
environment configure static routes. However, that's pretty tedious. So most of
the time,
we're going to be using some kind of a dynamic method for learning how to reach
remote networks.
And in the world of NSX, we want to connect to and dynamically exchange routing
information
with external routers. We have two options for those dynamic updates. One is to WEBVTT X-TIMESTAMP-MAP=LOCAL:00:00:00.000,MPEGTS:900000
with external routers. We have two options for those dynamic updates. One is to
use border gateway
protocol, which is perfectly fine. It'll work great. The other option is use O
SPF, open shortest path
first. And in this skill, you and I get to focus our attention on using OSPF to
dynamically share
information back and forth regarding reachability for networks between our NSX
environment and the
Tier 0 services router and the external world. And we'll do BGP in a separate
skill. So if you're
ready, I'll see you in the next video as we take a big picture look at the
concept screen in OSPF.
We'll follow it up with the game plan and then we'll implement it and verify it WEBVTT X-TIMESTAMP-MAP=LOCAL:00:00:00.000,MPEGTS:900000
We'll follow it up with the game plan and then we'll implement it and verify it
together.